The origins of Early Feelings
Between the years of 2007 and 2014 I was creating short animated videos and publishing them to YouTube. Later from the year 2010 I started creating those videos together with my fellow animator Patrik. In the summer of 2014 we decided to shift our focus from videos to videogames and we started working on our very first videogame project - an animated story driven videogame.

After almost four years of development we terminated this project and parted our ways. Mistakes were made, hearts were broken, harsh lessons learned. We did a lot of things wrong, because we didn't know how to make videogames, we just started, we just jumped right in and as we later found out during testing the final product was not plausible to be released without significal changes. On top of all of that our art visions begun to differ too much which made it complicated to work together and so we decided not to proceed and to terminate the entire project. It was a beautiful journey with a bitter end.

A few months after that I decided to start over from scratch as a solo developer, to do a complete do-over of this videogame and give it an another shot, but this time using all the knowledge I gained during the previous four years. The development of the do-over, a second instance of that original videogame started in april 2018.

Finally, Patrik started working on his own new project and we stayed in touch as friends. Early Feelings is now my new solo art name and the new game is being developed under the name "I Think I've Died". On this dev blog I'll be mapping the journey I have ahead.
Let's do it, I'm exicited.