It's finally here, after nine months of testing, the final development phase before the game release just begun. The great exciting production phase. I've updated the development timeline on the game's webpage. If you're unsure what each phase contains, you'll find it all there.
The hardest part is done
It took 1260 days to get to this point, or 3 years, 5 months and 11 days.
Even though there's still quite a lot of work to be done, this is a big milestone nonetheless which is worth celebrating. I would say that the hardest part is done. To me getting the entire design/content right was quite a challenge, where story, puzzles and difficulty were the most tricky ones. What remains now is to give the game the production look. Illustrations, animations, voice-overs etc., but that's something I'm much more confident at since that's what I have the most experience with. The best part about this phase is that you get to see the game coming to life, getting its final looks. It's the phase where you really get to feel the progress.
On my Instagram, I'll probably be sharing some of the illustrations and animations during this phase.