Having a dream come true
When it happens it's beautiful but also so frightening. You have it in your head for so long yet when it comes you feel like you're not ready. In just a few days I'm coming to a game developer conference. One of my dreams is to create a videogame and I'm going there as I want to meet with other artists and possibly even show someone what I'm working on. And it frightens me.
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What is it we are trying to say?
I was talking to my friend Patrik about mine and his game, about the game stories and theirs endings. We are both trying to say something deeply personal and important to us to the world. I'm starting to understand more why we couldn't agree on so many things at the end of our shared development. We are both trying to say something completely different.
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I want to be honest
I want to be honest about my game. As a lot more happend than you could see. At first it all started in 2014 as a small summer project but it didn't took long to understand that to create a videogame is not gonna be that easy and quick as I thought. The more time it was taking the more ambitious project it was becoming until it changed to something completely else. My redemption.
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Why I've switched to a different engine
I'm developing Unjustness in Unity3D but it's not the engine where I started. It was Visionaire Studio an engine I felt in love with. It's an engine made directly for making point&click genre and that's where I was going at the beginning as well. I gotta say it's a great engine but there are two big downsides. There's currently only one developer working on it and thus it takes a long time for a new update to arrive. The second was a bug fixing. But that's not the main reason I've switched - well partly.
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Too many items
My game is inspired by point&click adventure genre as I used to love these games and they are actually what originally made me to want create my own game and even though my game will be possible to control via keyboard the core concept remains the same - well most of the times.
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Developer Blog
Welcome to the story of my game. A lot has happened since 2014 where the game has its roots. The actual development has started in april 2018.

I'll be sharing my thoughts and ideas as well the news though that's not gonna be the main focus.

The game is being developed in Unity3D and Adobe Animate CC.
The team
Hi, I'm Keks.
I'm currently working on the game alone. I've started doing animations in 2007 and since 2010 I'm a member of the animation Madmen Pictures studio. This game is my solo project.
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Keks 🍪
Artist, Animator & Game Developer
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Early Feelings
An Indie Game Development Studio
🍪 @pickeks
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