Art is full of risk
I've finished the script for the game today. It was a completely different experience than writing a script for a movie. It made me study things I would never expect to be studying. There was many questions I was looking answers for, some of them took me maybe even weeks to answer. But doing this kind of research was fun.
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Come on, dreamer
This post is a follow-up story on a previous post "Having a dream come true". I'm back from the dev conference. It was an interesting and powerful experience. It wasn't easy but it was worth it. Because of my anxiety issues I'm having a difficult times talking to strangers yet they were the main reason I was actually going there.
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Having a dream come true
When it happens it's beautiful but also so frightening. You have it in your head for so long yet when it comes you feel like you're not ready. In just a few days I'm coming to a game developer conference. One of my dreams is to create a videogame and I'm going there as I want to meet with other artists and possibly even show someone what I'm working on. And it frightens me.
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What is it we are trying to say?
I was talking to my friend Patrik about mine and his game, about the game stories and theirs endings. We are both trying to say something deeply personal and important to us to the world. I'm starting to understand more why we couldn't agree on so many things at the end of our shared development. We are both trying to say something completely different.
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I want to be honest
I want to be honest about my game. As a lot more happend than you could see. At first it all started in 2014 as a small summer project but it didn't took long to understand that to create a videogame is not gonna be that easy and quick as I thought. The more time it was taking the more ambitious project it was becoming until it changed to something completely else. My redemption.
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Developer Blog
Welcome to the story of my game. A lot has happened since 2014 where the game has its roots. The actual development has started in april 2018.

I'll be sharing my thoughts and ideas as well the news though that's not gonna be the main focus.

The game is being developed in Unity3D and Adobe Animate CC.
The team
I'm currently working on the game alone. I've started doing animations since 2007 and since 2010 I'm a member of the animation Madmen Pictures studio. This game is my solo project.
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Keks 🍪
Artist, Animator & Game Developer
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Early Feelings
An Indie Game Development Studio
🍪 @pickeks
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