Moonlanding
thumbnail
The development of the original videogame which this current videogame is a complete remake of started in summer of 2014. It's been eight years since the beginning of this journey. That's way too longer than I ever anticipated this journey would take and even though it was a beautiful journey, at times finishing it honestly felt impossible. Making videogames is fun but it just takes a lot of time. In the last post I mentioned that I had to reduce my allotted time for the game development by half which made the finish line feel even more distant. However, I was working on a solution to this problem and now I've finally resolved it.
Read more
 Eight months in
thumbnail
The game went into the production development phase eight months ago. Let's take a look at the current state of the development. I had to make some changes to my life, I had to reduce allotted time for the game development by half. I was working too much for too long. So things may now not move as fast as they did, however I'm currently working on a solution to that problem.
Read more
It's happening
thumbnail
It's finally here, after nine months of testing, the final development phase before the game release just begun. The great exciting production phase. I've updated the development timeline on the game's webpage. If you're unsure what each phase contains, you'll find it all there.
Read more
Alpha testing
thumbnail
The next development phase is finally here, after almost a three years of work I've started the alpha testing phase. After I wrote a complete screenplay of the videogame I started scripting a prototype - a complete fully playable version of the videogame with placeholder assets. No production illustrations, animations, music, voiceovers - just sketch placeholders. I'm now testing this prototype with a closed group of testers and collecting feedfack. This testing phases will take its time, months probably. When all the feedback is collected, I'll do all the necessary changes to the game to improve it and then I'll be ready to move forward into the next development phase - production.
Read more
Early Feelings Studio
thumbnail
Between the years of 2007 and 2014 I was creating short animated videos and publishing them to YouTube. Later from the year 2010 I started creating those videos together with my fellow animator Patrik. In the summer of 2014 we decided to shift our focus from videos to videogames and we started working on our very first videogame project - an animated story driven videogame.
Read more
Developer Blog
Welcome to story about the development of the game The Past We Are.

Thoughts, ideas, observations from the course of the development as well as news and information about the development progress.

The game is being developed in Unity and Adobe Animate. The development began in 2018, however this game is a complete do-over of never finished game Jakže se jmenuješ? which was in development since 2014.
pickeks profile image
Keks
Writer & Game Developer
early feelings profile image
Early Feelings
An Indie Game Development Studio
youtube instagram github twitch